The web site of qeaml
Welcome to the web site of qeaml. A one-man army, per sé.
You can get in touch with me via Bluesky or via e-mail: qeaml@proton.me.
Music
I make a lot of music in many different genres. Here are some noteworthy releases of mine:
- a distinctive lack of subtlety
- vivsidica • Bandcamp, YouTube (playlist)
- Better Late Than Never • Bandcamp, YouTube (album mix)
You can find most of my music on my Bandcamp and on my qeaml music YouTube channel. My DAW of choice is Ardour, as it both runs natively on Linux and works quite well with my workflow.
Games
I am an avid game developer, although not many of my games get finished and released to the public. Here are some noteworthy games I've released:
- Minifish, powered by nwge
- Shitting Bricks Simulator 2024, powered by nwge
- Gar 28
You can also look at the Old Game Dev page for information about some of my old, unfinished games.
I primarly use my own game engine, nwge, but mostly for smaller projects. For bigger and more complex games, I use Godot instead. To create assets for my games, I use Krita and Blender.
Programming
I'm a self-taught programmer, having started with Python, later using Go a lot and eventually moving onto C and C++. Here are some noteworthy programming projects of mine:
- Service Menus for the KDE Plasma desktop, providing shortcuts for working with various multimedia files.
- The Bip build system, written in Python, which I primarily use for my larger C/C++ projects.
- The nwge game engine, written in C++, based on OpenGL and SDL3.
You can see the various programming projects I make on my Codeberg, Tangled and GitHub profiles.
Bio
My name is qeaml. You can also refer to me as just Q. Do not call me qea.
My name is pronounced like "key-mill", just without pronouncing the "i" in "mill".
I use all pronouns, but most people refer to me by he/him.
I'm an adult, born in 2005.
I'm a cat person. :3
My favorite color is purple.
You can reach me on Bluesky and Discord (username: qeaml)